To paraphrase what has become a famous expression in education circles, we are educating 21st century learners in 19th century classrooms using 20th century teaching approaches. To put it another way, teachers teach the way they were taught. …

People are changing occupations and even careers more frequently than previous generations, so having a well-rounded educational background is critical. Whether students go to college or immediately enter the workforce after graduation, they will need the foundational abilities to adapt to whatever their academic or professional vocations need. …

In the next three years, more than 47% of learning management products will include AI capabilities, according to eLearning Industry. By streamlining the educational process, AI can assist students in achieving their objectives. AI can have a huge impact on students’ educational journeys by offering access to the relevant courses…

Gamification is the application of game design features and principles to non-game situations. For example, in-game ideas and themes such as accumulating virtual ‘points’ or other cash, and completing a sequence of tasks or activities to advance to the next level can be employed in non-gaming contexts to give pleasure…

The education business is evolving right in front of our eyes. Education is no longer limited to a centralized learning environment in either the real or virtual worlds; it now takes place through peer-to-peer interactions, online, and from anywhere on the earth. Higher education institutions, in particular, are failing to…

Tanveer Inamdar

Thought leader, Consultant, Observer , Realtor, Pilot , Banker, Educationist, Reader & Entrepreneur.

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